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it speaks of my death,
but i am unafraid
but i am unafraid
all hallowed plays
Autumn Squashed
As the brisk autumn air bites and the sun reigns for less and less time each day, the farmworkers happily begin to share the fruits of their efforts. The group of gourds is bountiful this season, praise be to the Old Ones, and the offerings from the local cooks has adjusted accordingly. Hearty bowls of squash soup abound, creamy and loaded with heavy calories to facilitate hard labor outdoors. All these strapping novitiate lads can surely set their minds to rest and help out more than they have been
The children of the village also appear to be enjoying the season, grabbing the leftover vegetable shells and carving creatures into their skins. The result of their creativity is that the town has started to glow at night, lit by the ethereal radiance of dozens of candles filtered by the grinning shapes just barely shading them. It all seems to normal, as long as you aren't outdoors too late.
Just past midnight, when the moon has reached its height, the carvings seem to find their own cravings. Something about the moonlight seems to resonate with that of the lanterns and prompts them to sprout from the ground on gangly, misshapen bodies of their own. From then until dawn, they wandeer the town like sentries, hissing warnings in the incomprehensible tongue of the Old Ones. They aren't harmful if left unprovoked, but will retaliate if they encounter violence from those prone to beast-slaying. It is advised to stay indoors to avoid becoming gored by a gourd.
The children of the village also appear to be enjoying the season, grabbing the leftover vegetable shells and carving creatures into their skins. The result of their creativity is that the town has started to glow at night, lit by the ethereal radiance of dozens of candles filtered by the grinning shapes just barely shading them. It all seems to normal, as long as you aren't outdoors too late.
Just past midnight, when the moon has reached its height, the carvings seem to find their own cravings. Something about the moonlight seems to resonate with that of the lanterns and prompts them to sprout from the ground on gangly, misshapen bodies of their own. From then until dawn, they wandeer the town like sentries, hissing warnings in the incomprehensible tongue of the Old Ones. They aren't harmful if left unprovoked, but will retaliate if they encounter violence from those prone to beast-slaying. It is advised to stay indoors to avoid becoming gored by a gourd.
if we die tomorrow
Devotion
The day of Devotion sends a thrum of excitement around the town every time it happens. It is an honor to be allowed to show the Old Ones that the community accepts and cherishes the watchful eyes looking over them. It is a time to meet with their own wretchedness and come to terms with the insignificance of their lives. This month is intended to be a celebration of longevity and the centuries-long legacy both behind and ahead. Those who attend the Devotion receive an anonymizing mask to shield their identities from all but the eyes above. They are encouraged to ply themselves on food and drink before the start of the ritual itself.
The speeches are long and droning as ever, detailing the infinitesimal smallness of humanity and the thrumming wait for the end of all things. And once the elders begin to chant in more ancient words, the rhythm of the unpronounceable syllables feels safe somehow. There is protection in the ceremony, an assurance that these chosen few are the ones who will live to watch the end of everything else. Those who truly believe will see it in their minds' eye: a rain of fire consuming the home they remember best. Corpses left unburied while the survivors flee. A sky cracking open to reveal an indigo thunderstorm. Skeptics might only witness confusing flashes, but all will bear witness to some version of The End.
When the visions subside, the affected will feel an urge to behave as if the gathering is the last day of their lives. Throw caution to the wind. Live dangerously. Tell that special person they are loved. Carry out the vengeance that weighs on your spirit. It'll all be over soon. Make the evening count.
The speeches are long and droning as ever, detailing the infinitesimal smallness of humanity and the thrumming wait for the end of all things. And once the elders begin to chant in more ancient words, the rhythm of the unpronounceable syllables feels safe somehow. There is protection in the ceremony, an assurance that these chosen few are the ones who will live to watch the end of everything else. Those who truly believe will see it in their minds' eye: a rain of fire consuming the home they remember best. Corpses left unburied while the survivors flee. A sky cracking open to reveal an indigo thunderstorm. Skeptics might only witness confusing flashes, but all will bear witness to some version of The End.
When the visions subside, the affected will feel an urge to behave as if the gathering is the last day of their lives. Throw caution to the wind. Live dangerously. Tell that special person they are loved. Carry out the vengeance that weighs on your spirit. It'll all be over soon. Make the evening count.
the future refused to change
Clairvoyance
After the masque ends, participants are free to remove their veils and return to their everyday lives. It's something the townsfolk historically do with ease. They never seem to struggle when coming down from the emotional highs of the devotional acts. But the comedown is never quite as simple as they make it look.
Those who were present at Devotion will experience small aftershocks for days afterward. Without warning, they will see visions of doom about the people around them. It might be a simple precognition, like seeing someone fell into an open pit while there's still enough time to pull them out of harm's way. But other times, the visions are more graphic or disturbing, such as watching that same friend be mauled by a bear or stretched out on the rack until they are rent limb from limb. Each look into the future seems more grotesque and awful than the one before, but at least there's time to change things before the worst of it arrives. Surely there's time.
As they drop off clean laundry and fresh gossip, the washerwomen insist that these visions, varied and sometimes entirely untrue, are the latest gift from the Old ones. It is proof that the town remains blessed.
Those who were present at Devotion will experience small aftershocks for days afterward. Without warning, they will see visions of doom about the people around them. It might be a simple precognition, like seeing someone fell into an open pit while there's still enough time to pull them out of harm's way. But other times, the visions are more graphic or disturbing, such as watching that same friend be mauled by a bear or stretched out on the rack until they are rent limb from limb. Each look into the future seems more grotesque and awful than the one before, but at least there's time to change things before the worst of it arrives. Surely there's time.
As they drop off clean laundry and fresh gossip, the washerwomen insist that these visions, varied and sometimes entirely untrue, are the latest gift from the Old ones. It is proof that the town remains blessed.
ooc notes
It's an event! Hopefully there's something to your liking.
Regarding the pumpkin monsters in particular, this seems like a group that likes to randomize battles. If you're in the mood to roll for initiative and see how things pan out, here are some stats for appropriate critters: Pumpkin King, Pumpkin Tendril, and some smaller chompy pumpkins.
With regard to the precognition side of things, there's a lot of room for visions. They can be "something that definitely will happen" regardless of what a character tries to change things, "something that could happen but is prevented by a quick-acting psychic," or "something that will never happen but sends a character into a panic anyway." People seeing a doomsday vision at Devotion are welcome to envision the worst possible bad ending their canon has to offer.
Have fun giving your characters a little spook during the appropriate season!
Regarding the pumpkin monsters in particular, this seems like a group that likes to randomize battles. If you're in the mood to roll for initiative and see how things pan out, here are some stats for appropriate critters: Pumpkin King, Pumpkin Tendril, and some smaller chompy pumpkins.
With regard to the precognition side of things, there's a lot of room for visions. They can be "something that definitely will happen" regardless of what a character tries to change things, "something that could happen but is prevented by a quick-acting psychic," or "something that will never happen but sends a character into a panic anyway." People seeing a doomsday vision at Devotion are welcome to envision the worst possible bad ending their canon has to offer.
Have fun giving your characters a little spook during the appropriate season!