Good Morrow mods (
morrowmods) wrote in
goodmorrow2023-11-25 11:36 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
Event: Arrogance is in Everything I Do
arrogance is in everything I do
if you think my winter is cold
A Cold Wind
For the last several weeks, the village has been blessed by visions of the future and of the gourd-creatures that came to visit at night. But that all appears to be taperiong off entirely. Townsfolks disposed of the carved pumpkins once they started to spoil, and the monsters subsided accordingly. For now, at least.
Since then, the temperature has been steadily dropping. The standard novitiate robes increasingly feel thin against the elements, though those who have achieved higher levels will find thicker outerwear provided to them, progressively ornate in accordance with rank. Some of the veterans who refuse to pledge to a higher rank try to spread word of places outside of town where beasts can be hunted for their pelts, though the native townsfolk all advise against following the suggestions of "those rascal vandals," if asked. They insist that nothing good lives out there.
But there does seem to be a bonus for those brave enough to venture out into the verdant patch between the graveyard and the monastery, a boon to those seeking a bit of extra warmth, a protein other than the stews and soups usually offered, or just a new adventure. Though they aren't always visible, a patient hunter might notice a faint scratching sound just before a patch of soil unsettles itself. That small warning is all they'll have before a thorn-pelted creature digs its way up from underground and bounds onto the grassy knoll. They are enormous beasts, standing at more than half the height of an average man. They also seem to be more earthen than a traditional Dire Wolf, with pelts that appear far more akin to vines and branches than traditional canines. But those that slay such massive beasts will find that their skin can be pruned down into a coat as well as any normal wolf pelt. The meat cooks up just as well, if the taste is a bit gamey. At the very least, it's an animal that provides its own garnish.
Since then, the temperature has been steadily dropping. The standard novitiate robes increasingly feel thin against the elements, though those who have achieved higher levels will find thicker outerwear provided to them, progressively ornate in accordance with rank. Some of the veterans who refuse to pledge to a higher rank try to spread word of places outside of town where beasts can be hunted for their pelts, though the native townsfolk all advise against following the suggestions of "those rascal vandals," if asked. They insist that nothing good lives out there.
But there does seem to be a bonus for those brave enough to venture out into the verdant patch between the graveyard and the monastery, a boon to those seeking a bit of extra warmth, a protein other than the stews and soups usually offered, or just a new adventure. Though they aren't always visible, a patient hunter might notice a faint scratching sound just before a patch of soil unsettles itself. That small warning is all they'll have before a thorn-pelted creature digs its way up from underground and bounds onto the grassy knoll. They are enormous beasts, standing at more than half the height of an average man. They also seem to be more earthen than a traditional Dire Wolf, with pelts that appear far more akin to vines and branches than traditional canines. But those that slay such massive beasts will find that their skin can be pruned down into a coat as well as any normal wolf pelt. The meat cooks up just as well, if the taste is a bit gamey. At the very least, it's an animal that provides its own garnish.
opulent and imperial
Devotion
The Devotion ceremony this lunar cycle focuses on revering the gifts received from the Old Ones. Ornamentation is the order of the day, and the church officials have spared nothing in their elaborate decoration of the devotional space. The hall is opulent, dazzling in the precious metals and gemstones draped over nearly every surface. Even the masks issued to devotees are gold and silver, often encrusted with heavy stones. Some revelers wearing robes of higher ranks are also wearing ornate neckpieces to allow for additional support to prevent their heads from bowing under the weight of their personal decorations.
The speeches this month explain the connection. Out of all the riches and finery that the Old Ones have brought to Revelbrooke, none are more precious than the pilgrims from other worlds. They are the true vessels of the will of the Old Ones, destined to bring their village into a new era. And for this proof of Devotion, they pray in thanks and appreciation for these gifts, which the town will watch over and polish until even the most rebellious novitiates have accepted the Old Ones into their hearts.
As silly as the intelligible portion of the sermon might sound, something feels strange when the elders slip into chanting in the tongue of the Old Ones. The travelers from other worlds will begin to feel an odd sort of rigidity settle over them. Perhaps at first it feels like the urge to sit up a little straighter, or to speak more formally than they normally would. But somehow, by the end of the sermons, all this finery makes much more sense. Of course this celebration is for them. Why isn't every Devotion dedicated to them? They are the gifts from beyond the stars, aren't they? It's high time that they are recognized for what they are.
This air of nobility will remain with them for the remainder of the evening, as even the sloppiest fishmonger novitiate is careful to use every utensil for its intended purpose and sip drinks with a pinky out. Surely everyone will remain polite and full of decorum, lest the festivities end with a proper midnight duel. Proper swords would be provided in such a case, but the church officials would really prefer that conflicts not go quite that far...
Unfortunately for those who skipped the Devotion ceremony, the attendees will return to their homes still carrying themselves with an overblown arrogance that they won't start to shake until they've gotten a good night's sleep. Hopefully there aren't any peas under their mattresses to keep them awake and cranky until their pretty princess needs are met.
The speeches this month explain the connection. Out of all the riches and finery that the Old Ones have brought to Revelbrooke, none are more precious than the pilgrims from other worlds. They are the true vessels of the will of the Old Ones, destined to bring their village into a new era. And for this proof of Devotion, they pray in thanks and appreciation for these gifts, which the town will watch over and polish until even the most rebellious novitiates have accepted the Old Ones into their hearts.
As silly as the intelligible portion of the sermon might sound, something feels strange when the elders slip into chanting in the tongue of the Old Ones. The travelers from other worlds will begin to feel an odd sort of rigidity settle over them. Perhaps at first it feels like the urge to sit up a little straighter, or to speak more formally than they normally would. But somehow, by the end of the sermons, all this finery makes much more sense. Of course this celebration is for them. Why isn't every Devotion dedicated to them? They are the gifts from beyond the stars, aren't they? It's high time that they are recognized for what they are.
This air of nobility will remain with them for the remainder of the evening, as even the sloppiest fishmonger novitiate is careful to use every utensil for its intended purpose and sip drinks with a pinky out. Surely everyone will remain polite and full of decorum, lest the festivities end with a proper midnight duel. Proper swords would be provided in such a case, but the church officials would really prefer that conflicts not go quite that far...
Unfortunately for those who skipped the Devotion ceremony, the attendees will return to their homes still carrying themselves with an overblown arrogance that they won't start to shake until they've gotten a good night's sleep. Hopefully there aren't any peas under their mattresses to keep them awake and cranky until their pretty princess needs are met.
rich in keepsakes
Beautiful Things
Normally, the Devotion is easily discarded with no real outward indication that one was in attendance. But this time, there is no hiding that one went to hear the elders speak, regardless of how they feel about the experience when they return to their senses. From the moment they wake after their post-Devotion cooldown, they'll find an ostentatious gemstone embedded in their foreheads. Likewise, their robes will be encrusted with matching stones, marking them as precious and delicate, the blessing of the Old Ones. Trying to remove the head-stones will prove itself a dangerous endeavor: the skin around the stone feels more like a smooth, hard porcelain, and is apt to crack before it will yield the glittering mark.
For the first few days, it might just exist as a gaudy annoyance. But over time, that hard feeling spreads, leaving a sense of being hollowed out somehow. If they're the type to study their religious texts, they might find themselves losing focus mid-verse and instead begin whispering in a tongue they haven't learned yet, manifesting the moaning, slurping sounds that pledge themselves to be an empty vessel for the Old Ones to use. The fits are temporary, and can be interrupted by an onlooker, but engaging in such prayer will make their gemstone take on a faint glow, giving the rest of their face a gaunt and sunken-eyed look in comparison.
After about a week, the gemstone-marked are nearly untouchable. The townsfolk are kind enough to send extra portions and blankets since so many of them report feeling unwell, but none of it seems to help with the feeling of hollowness. Moreover, the mark seems to have left them afflicted with a physical fragility as well. The threat of skin cracking around the gemstone is very real now, and has spread throughout their entire bodies. Even though they can move normally enough, their bodies have grown almost glasslike in durability. A bad fall could shatter a person's leg into pieces too small to set back together, and a simple game of tag could quickly turn lethal. But that too is the will of the Old Ones. Their pretty vessels are not built for roughhousing. Perhaps they are best left on a shelf until this too passes.
For the first few days, it might just exist as a gaudy annoyance. But over time, that hard feeling spreads, leaving a sense of being hollowed out somehow. If they're the type to study their religious texts, they might find themselves losing focus mid-verse and instead begin whispering in a tongue they haven't learned yet, manifesting the moaning, slurping sounds that pledge themselves to be an empty vessel for the Old Ones to use. The fits are temporary, and can be interrupted by an onlooker, but engaging in such prayer will make their gemstone take on a faint glow, giving the rest of their face a gaunt and sunken-eyed look in comparison.
After about a week, the gemstone-marked are nearly untouchable. The townsfolk are kind enough to send extra portions and blankets since so many of them report feeling unwell, but none of it seems to help with the feeling of hollowness. Moreover, the mark seems to have left them afflicted with a physical fragility as well. The threat of skin cracking around the gemstone is very real now, and has spread throughout their entire bodies. Even though they can move normally enough, their bodies have grown almost glasslike in durability. A bad fall could shatter a person's leg into pieces too small to set back together, and a simple game of tag could quickly turn lethal. But that too is the will of the Old Ones. Their pretty vessels are not built for roughhousing. Perhaps they are best left on a shelf until this too passes.
ooc notes
With apologies for the holiday-related delay on this post, please enjoy our event to carry us from late November into the start of December.
What's that I hear? You wanted to murder a giant wolf? Well have some stats for it, if that's the sort of thing you find helpful when threading out combat.
It seemed like a few folks were interested in having some deaths facilitated, so there might also need to be some parameters about that fragility curse in the back third of the event. Essentially, people affected with gemstones will slowly find their bodies taking on the properties of fine china, with all the risks that material normally entails. After a certain point left to player discretion, they are literally breakable. If someone with an advanced case is injured enough to break, there will be no blood or internal organs damaged; they're literally hollow with nothing inside of them. If you want to play out a broken/damaged limb or small injury that's put back together with some krazy glue and desperation, it will heal after the event but leave scars along the repaired lines. It's up to you if a completely broken body creates an immediate death or if the head can keep functioning independently until the event naturally wears off, at which point the broken person-pieces will become a pile of gore that needs to be scooped up. In cases of resurrection, the church officials will also take shards of broken novitiates and restore them within the normal death/rebirth timeframe.
Happy RPing! See you in a few weeks when the next TDM rolls around.
What's that I hear? You wanted to murder a giant wolf? Well have some stats for it, if that's the sort of thing you find helpful when threading out combat.
It seemed like a few folks were interested in having some deaths facilitated, so there might also need to be some parameters about that fragility curse in the back third of the event. Essentially, people affected with gemstones will slowly find their bodies taking on the properties of fine china, with all the risks that material normally entails. After a certain point left to player discretion, they are literally breakable. If someone with an advanced case is injured enough to break, there will be no blood or internal organs damaged; they're literally hollow with nothing inside of them. If you want to play out a broken/damaged limb or small injury that's put back together with some krazy glue and desperation, it will heal after the event but leave scars along the repaired lines. It's up to you if a completely broken body creates an immediate death or if the head can keep functioning independently until the event naturally wears off, at which point the broken person-pieces will become a pile of gore that needs to be scooped up. In cases of resurrection, the church officials will also take shards of broken novitiates and restore them within the normal death/rebirth timeframe.
Happy RPing! See you in a few weeks when the next TDM rolls around.
no subject
[He drops his hands and looks at them, turning them over. That skin at least still seems normal. He reaches up to feel at his forehead again, frowning.]
Does the rest of my face look normal? ...I wonder if it's spreading.
[He frowns and exhales a huff.] This is what I get for playing along and going to their abysmal little ceremony.
no subject
[ Those who had attended seemed to have the more immediate results, but the anxiety game was built upon whenever the thing you were avoiding would catch up with you. She's quiet for a moment, studying further. ]
It seems to be mostly on the upper parts of your face for now. Around your... eyes and cheekbones, if that's where you've noticed feeling off the most. Maybe something is triggering it?
no subject
[He's trying to sound more annoyed than afraid right now. It's working, for the most part. But he doesn't like the idea of changes happening to him that he doesn't understand the extend of.]
I'm sure it's the stupid jewel. And the stupid jewel is their doing. But what's the endgame here? I've been told I'm pale as porcelain before but that was a metaphor, and I'd prefer to keep it that way.
no subject
[ The downside of not attending, not getting that insider information! But it did seem important to try and figure out what sort of direction this was potentially heading. ]
no subject
[And then he wakes up all jewel encrusted which is not as glamorous as one might hope.]
And worst of all is the ridiculous wizard is all cranky at me about gods only know what, so I can't even ask for his input on this.
no subject
[ She had seen the wizard after he seemed particularly unnerved by a confrontation, so it was nice to have certain pieces fit together. She twirls a piece of hair thoughtfully. ]
Maybe, their sermons had gotten to you more than you thought when you last spoke to him? And now that you're realizing something's wrong, it's getting to you.